#ifndef __IRENDERERABLE_H__
#define __IRENDERERABLE_H__

struct PrimitiveVertex {float x, y, z; float nX, nY, nZ; float tX,tY;};

class IRenderable
{
public:
  virtual void onLostDevice() = 0;
  virtual void onResetDevice() = 0;
  virtual void clean() = 0;
  virtual void render() = 0;
};

#endif
